AI Insights · Timothy · October 2021
Top 5 Cooking Games Apps Performance in Brazil Q3 2021
In Q3 2021, the top 5 cooking games apps in Brazil showed varied performance trends in weekly downloads, revenue, and active users. Data from Sensor Tower reveals the details.
In Q3 2021, the performance of the top 5 cooking games apps in Brazil exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a detailed look at how each app performed during this period, based on data from Sensor Tower.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. saw a steady increase in weekly revenue, peaking at approximately $16.2K in the second week of August. Weekly downloads, however, showed a downward trend, starting at 144K at the end of June and dropping to 75.5K by the end of September. The app's weekly active users also declined from 747K to 656K over the quarter.
Toca Boca Jr from Piknik experienced moderate revenue growth, reaching around $372 by mid-September. Weekly downloads fluctuated, starting at 133K in late June and ending at 97.6K in late September. The number of active users initially decreased but rebounded to 1.06M by mid-September before settling at 945K at the quarter's end.
More Snacks! by Lion Studios, released in July 2021, saw its weekly downloads peak at 179K in early August before declining to 16.6K by the end of September. The app's revenue remained minimal, peaking at $52 in late August. Active users peaked at 224K in early August and then dropped to 61.9K by the end of the quarter.
Blend It 3D from SayGames LTD maintained a relatively stable download rate, ranging from 43.9K to 68.3K weekly. Revenue for the app was minimal, with occasional peaks, the highest being $26 in late June. Active users saw a slight decline from 95.7K to 89.1K throughout Q3.
Fork N Sausage by SayGames LTD showed a significant spike in downloads in mid-July, reaching 199K, before declining to 43.9K by the end of September. The app's active users also followed a similar trend, peaking at 348K in mid-July and then decreasing to 117K by the quarter's end. Notably, the app did not generate any revenue during this period.
For more detailed insights and data on app performance, visit Sensor Tower.